Rather, Cash said that because Alto's Adventure had originally been released on iOS before anything else, the team wanted to focus on doing something special for Apple Arcade. Cash and Nesbitt indicated that for the time being, they have nothing to announce regarding bringing this new, updated Alto content to any other platforms. This marks the first Alto content in over three years, and the first official project from developers Land & Sea under their new studio name. That's reflected in the things you'll see and experience." "We want to try to explore some different feelings with the game, and with the events of the last year and the pandemic and people feeling isolated from friends and family, not being able to travel as easily, this was an opportunity for us to infuse the game with some of that excitement of experiencing a new place and traveling somewhere new. It's not like an old ruin or an empty wilderness. The Lost City itself is a living, breathing city, it's very much alive and vibrant in a way we've not really done before. "It's not immediately available, it's something you have to work towards and uncover, but once you do have the Lost City, what's going to stand out to players is that it's very different tonally to what we've done with the games in the past. "The Lost City itself is a new biome," Nesbitt said. Much of which is connected to ideas the teams had for the original Alto's Odyssey that they didn't get to realize for its initial launch. There's some new flavor added to the music track by returning composer Todd Baker, and other new mystery content as well. More specifically, the new content includes the titular Lost City as a brand new biome, but it's more than just a fancy new backdrop for sandboarding shenanigans.
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